Cities Skylines 2: Road Improvements
Paradox has unveiled the inaugural Cities: Skylines 2 dev diary, highlighting the ongoing development of the eagerly-awaited city-building sequel. The first dev diary presents enhancements being made to roads, enabling players to construct and modify their road networks in ways the original game didn’t permit.
Cities: Skylines 2 is set to launch in October, and Paradox will disclose new details about the game’s various upgrades over its predecessor in the coming months. First on the list are roads, which Paradox describes as the “backbone of a city”; a statement that those who have extensively played the first game will likely concur with.
In Cities: Skylines 2, a new Grid system for roads will be introduced, allowing players to specify the starting and ending points of a road grid so that the game can automatically build the grid. A new Replace tool will enable fine-tuning of roads, adding embellishments and altering their design with a simple click.
Additional road improvements consist of new building options for creating intersections across existing roads, cut-and-fill construction for roads that carve through terrain, and the capability to easily elevate roads above others. Players can now also design proper on- and off-ramps for highways with appropriate acceleration and deceleration lanes, allowing for entertaining observations of motorists’ behavior.
Roads are classified into various categories by size, and players can even create pedestrian roads, which will prohibit all traffic except service and delivery vehicles. Dedicated parking lots can now be built, and pedestrians will consider the convenience of using a farther parking lot versus a closer one.
Numerous other road options will be introduced in Cities: Skylines 2, ranging from road maintenance forces to the ability to add stop signs and crosswalks. It’s well worth perusing the complete dev diary to discover everything Paradox plans to implement regarding road creation in Cities: Skylines 2. If the studio maintains the same level of detail in all other aspects of the game, it’s bound to be exceptional.
Cities: Skylines 2 is scheduled to release on PC, PlayStation 5, and Xbox Series X|S on October 24th. More dev diaries are planned between now and September, covering topics such as traffic AI, electricity and water services, and citizen simulation. Stay tuned for more information on this thrilling city-builder.