Whiteshark Cheat Overhaul v0.3.12
Add a wide range of cheated settings, maily to limit the ammount of buildings or vehicles needed.
PowerPlants_Consumption_Pollution_Production Mod
Tweaks the Consumption & Pollution & Production of PowerPlants to make the number of PowerPlants required more sane/realistic.
Affected Buildings
– Gas PowerPlant
– Small Coal PowerPlant
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Water Consumption = 0
Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0
Production
– Electricity Production = 1000MW
WaterPump_Consumption_Pollution_Production Mod
Tweaks the Consumption & Pollution & Production of WaterPump to make the number of WaterPump required more sane/realistic.
Affected Buildings
– Water PumpingStation
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0
Pollution
– Noise Pollution = 0
Production
– Capacity = 1.000.000
Transformer Station Mod
Tweaks the Consumption & Pollution & Production of Transformer Station to make the number of Transformer Station required more sane/realistic.
Affected Buildings
– Transformer Station
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
Pollution
– Noise Pollution = 0
Server Farm Mod
Tweaks the Consumption & Pollution & Production of Server Farm to make the number of Server Farm required more sane/realistic.
Affected Buildings
– Server Farm
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0
Pollution
– Noise Pollution = 0
Production
– Range = 12500
– Network Capacity = 200.000
Garbage Truck Mod
Tweaks the Capacity & Unload speed of Garbage Truck to make the number of Garbage Truck required more sane/realistic.
Affected Vehicle
– Garbage Truck
Tweaks
– Capacity = 80t
– Unload Speed 10t
Public Transport Bus Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Bus to make the number of Public Transport Bus required more sane/realistic.
Affected Vehicle
– Public Transport Bus
– Public Transport Bus Electrical
– Public Transport Bus Emergency Shelter Evacuation
Tweaks
– Capacity = 1000
– Maintenance Radius 10.000
Parking Garage Mod
Tweaks the Capacity & Comfort of Parking Garage to make the number of Parking Garage required more sane/realistic.
Affected Buildings
– Overground Parking
– Underground Parking
Tweaks
– Capacity = 1000
– Comfort = 100
Public Park Mod
Tweaks the Capacity & Attaction of Public Parks to make the number of Public Parks required more sane/realistic.
Affected Buildings
– Small Park
– Small Plaza
– Large City Park
– Large Plaza
Consumption
– Garbage Accumulation = 0
– Electricity Consumption = 0
– Water Consumption = 0
Coverage
– Range = 100.000
– Capacity = 20.000
– Magnitude = 50
Attraction
– Attraction = 50.000
Leisure
– Efficiency = 50
Wastewater Treatment Plant Mod
Tweaks the Consumption & Pollution & Production of Wastewater Treatment Plant to make the number of Wastewater Treatment Plant required more sane/realistic.
Affected Buildings
– Wastewater Treatment Plant
Consumption
– Upkeep = 50
– Garbage Accumulation = 0
Pollution
– Air Pollution = 0
– Ground Pollution = 0
– Noise Pollution = 0
Tweaks
– Capacity = 10.000.000
– purification = 1
Pop Musician Mansion Mod
Tweaks the Wellbeing & Radius of Pop Musician Mansion to make the Pop Musician Mansion more sane/realistic.
Affected Buildings
– Pop Musician Mansion
Tweaks
– wellbeing = 10.000
– radius = 50.000
Public Transport Train Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Train to make the number of Public Transport Train required more sane/realistic.
Affected Vehicle
– Public Transport Train Engine
– Public Transport Train Car
Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000
Public Transport Subway Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Subway to make the number of Public Transport Subway required more sane/realistic.
Affected Vehicle
– Public Transport Subway Engine
– Public Transport Subway Car
Tweaks
– Capacity = 1000 (8.000 total)
– Maintenance Radius 10.000
Public Transport Tram Mod
Tweaks the Capacity & Maintenance Radius of Public Transport Tram to make the number of Public Transport Tram required more sane/realistic.
Affected Vehicle
– Public Transport Tram Engine
– Public Transport Tram Car
Tweaks
– Capacity = 1000 (3.000 total)
– Maintenance Radius 10.000
Post Office Mod
Tweaks the Capacity of Post Office to make the number of Post Office required more sane/realistic.
Affected Buildings
– Post Office
Capacity
– MailStorage Capacity = 1.000.000
– MailBox Capacity = 3000
– PostVan Capacity = 50
#Garbage Incinerator Plant Mod Tweaks the Consumption & Pollution & Production of Garbage Incinerator Plant to make the number of Garbage Incinerator Plant required more sane/realistic.
Affected Buildings
– Garbage Incinerator Plant
Consumption
– Upkeep = 50
– Water Consumption = 0
Pollution
– Ground Pollution = 0
– Air Pollution = 0
– Noise Pollution = 0
Capacity
– Garbage Capacity = 3.000.000
– Vehicle Capacity = 100
Installation – Manual
1. Install BepInEx 6 Bleeding Edge build or BepInEx 5.
– The pre-release version of BepInEx 6 available on their GitHub release page is quite outdated (dated August 2022) and may not support loading this mod. Please download the Bleeding Edge version from their website
– – Download BepInEx-Unity.Mono-win-x64-6.0.0-be.674+82077ec.zip (or a newer version), and unzip all of its contents into the game’s installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II
– – The installation directory should now have the BepInEx folder, the doorstop_config.ini file, and the winhttp.dll file
2. Run the game once, then close it. You can close it when the main menu appears
3. Download mod. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.
4. Launch the game, and your mods should be loaded automatically
Compiling the Mod Yourself
You will need to add references to Unity yourself if you wish to compile the project. In the .csproj, you can set the location of your game install and enable the PostBuild install step, to automatically install the mod after build.
Mod not working.
Installation was done, but not loading with start game.
In my folder BepInEx\plugins i have another file “manifest.json”, i must replace it?
manifest is unrelated to the mods…its a file used to post mods on websites… the only files you need is the folder inside the zip. copy that folder to your Bepex plugin.
—Bepex|
|-Cheatoverhaul|
|-cheatoverhaul.dll
this is how it should look like any other file supplied in the root of the zip file is publishing data and not necesary for the mod to work.
same
Message: Preloader] Preloader started
[Info :AssemblyPatcher] Loaded 1 patcher type from [BepInEx.Unity.Mono.Preloader 6.0.0.0]
[Info : Preloader] 1 patcher plugin loaded
[Info : Preloader] 179 assemblies discovered
[Message:AssemblyPatcher] Executing 1 patch(es)
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
[Info : Console] Logs at C:/Users/Angelov/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs
[Info : Unity Log] Game version: 1.0.15f1 (3826.25083) [5289.34566]
this mod need Bepex 5.4, on my github page you can download the 6.0 version of this mod if you need
[Message:AssemblyPatcher] Executing 1 patch(es)
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 0 plugins to load
I have mods in the plugins.. but its not loading
[Message:AssemblyPatcher] Executing 1 patch(es)
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 0 plugins to load
Why wont it load ?
I wish I had access to the asset editor as soon as possible.
Message: Preloader] Preloader started
[Info :AssemblyPatcher] Loaded 1 patcher type from [BepInEx.Unity.Mono.Preloader 6.0.0.0]
[Info : Preloader] 1 patcher plugin loaded
[Info : Preloader] 179 assemblies discovered
[Message:AssemblyPatcher] Executing 1 patch(es)
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
[Info : Console] Logs at C:/Users/Angelov/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs
[Info : Unity Log] Game version: 1.0.15f1 (3826.25083) [5289.34566]
do not load
I Know it is some work, but would it be possible to split every enhancement in an single dll or something like that.
Because some of the enhancements i would like to use, but others, i wouldnt use or just dont need.
Would be nice if this would be possible <3
also Thanks for youre work <3
[Info :AssemblyPatcher] Loaded 1 patcher type from [BepInEx.Unity.Mono.Preloader 6.0.0.0]
this mean you running a BepinEx 6.0 mod most likely.
run this version an make sure you dont run BepinEx 6.0
https://github.com/whiteshark-1975/CitiesSkyline2-CheatOverhaul/releases/tag/0.3.14
thanks, can you make Power line from 400 MW to 20000 MW
Question, how to edit building status ?
Like i want to edit park or landmark for example, i want to edit the status of
– Recreation from +5 Outdoor to +500 Outdoor
– Attractiveness from 5 to 500
or I can add more status on it, for example
+500 Outdoor +500 Indoor +500 Summer and Attractiveness 500
I would like the tutorial from you Mr. Whiteshark